| Summary | Multiple buffer overflows in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4) a long command that is not properly handled in ComsMessageHandler.cpp when generating an error message, (5) a long UniqueID value in Logger.cpp, and possibly other unspecified vectors. |
|---|---|
| Publication Date | Nov. 4, 2005, 7:02 a.m. |
| Registration Date | Jan. 29, 2021, 5:59 p.m. |
| Last Update | Oct. 18, 2016, 12:35 p.m. |
| CVSS2.0 : HIGH | |
| Score | 7.5 |
|---|---|
| Vector | AV:N/AC:L/Au:N/C:P/I:P/A:P |
| 攻撃元区分(AV) | ネットワーク |
| 攻撃条件の複雑さ(AC) | 低 |
| 攻撃前の認証要否(Au) | 不要 |
| 機密性への影響(C) | 低 |
| 完全性への影響(I) | 低 |
| 可用性への影響(A) | 低 |
| Get all privileges. | いいえ |
| Get user privileges | はい |
| Get other privileges | いいえ |
| User operation required | いいえ |
| Configuration1 | or higher | or less | more than | less than | |
| cpe:2.3:a:scorched_3d:scorched_3d:39.1:*:*:*:*:*:*:* | |||||