| Summary | Buffer overflow in Need for Speed Hot Pursuit 2.0 client (NFSHP2), version 242 and earlier, allows remote attackers (servers) to execute arbitrary code via long (1) gamename, (2) gamever, (3) hostname, (4) gametype, (5) mapname or (6) gamemode commands. |
|---|---|
| Publication Date | Dec. 31, 2004, 2 p.m. |
| Registration Date | Jan. 29, 2021, 6:01 p.m. |
| Last Update | July 11, 2017, 10:31 a.m. |
| CVSS2.0 : MEDIUM | |
| Score | 5.1 |
|---|---|
| Vector | AV:N/AC:H/Au:N/C:P/I:P/A:P |
| 攻撃元区分(AV) | ネットワーク |
| 攻撃条件の複雑さ(AC) | 高 |
| 攻撃前の認証要否(Au) | 不要 |
| 機密性への影響(C) | 低 |
| 完全性への影響(I) | 低 |
| 可用性への影響(A) | 低 |
| Get all privileges. | いいえ |
| Get user privileges | いいえ |
| Get other privileges | いいえ |
| User operation required | はい |
| Configuration1 | or higher | or less | more than | less than | |
| cpe:2.3:a:electronic_arts:need_for_speed_hot_pursuit_2:*:*:*:*:*:*:*:* | 242.0 | ||||